What is NGUI?
A few decades ago, to imagine a time when the human-computer interface no more needed a screen, keyboard and pointing device was impossible. People were in awe of the computer’s ability to
respond and take appropriate actions based on textual inputs and slowly to mouse clicks. User Interface took a giant leap forward with the coming of strictly graphical touch based technology. Now we hear of augmented reality supported gadgets like google glasses that respond to voice commands. Steadily yet progressively we are approaching the up swing of this curve called the Next Generation User Interface or NGUI.
NGUI for Unity3D
Gaming and therefore game development has also attained new heights ever since NGUI started being realised and applied. For Unity3D, a very popular cross platform 3D game engine, NGUI is a powerful framework that lets developers build powerful yet simple GUIs for games, in no time. It follows the what you see is what you get principle through a minimalistic approach for coding. Low memory usage, high performance and affordability make NGUI perfect for game development on mobile as well as web platforms. With NGUI, the Unity3D development workflow remains the same, it only improves the experience tremendously as all it takes is a few clicks to accomplish tasks.
Features of NGUI ToolKit
Simple built-in tweening system.
Allows easy copying pasting and saving.
Optimized C# code which is short and simple.
It supports iOS, Android and Flash platforms.
It has a support for clipped panels with both hard and soft edges.
It has a built in localization system and support for multiple languages with IME input.
For all buttons, it uses only 1 draw call therefore allowing the creation of complex UIs.
It supports flexible size table, letting widgets automatically push others out of the way.
It has flexible event system meaning that one can ascribe a variety of events to a single sprite.
NGUI is fully integrated with Inspector thereby not making it very different from the default UI of Unity3D.
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can create, update, modify atlases right in the editor or even import an atlas from the Texture Packer.
NGUI negates the need of scripting for every small feature. It is component-based framework that follows a modular nature.
A built-in support for keyboard and controller allows developers not to
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Changes being made can be immediately seen on the Inspector screen rather than compiling each time, letting you get what you see.
It lets Unity3D developers feel at home by allowing them to make their widgets by simply
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NGUI is fully supported with lighting, normal mapping, refraction, and other features to allow developers and designers to unleash their maximum creativity.
It already has an assortment of scripts ready for your use like changing button color, dragging objects, assigning events, changing widgets into buttons, sounds, triggering of animations and more.
What is Next?
It is almost time we say that NGUI is no more next generation, it is this generation. It has already invaded into the gamespace in the form of Unity3D NGUI and is quickly becoming the
preferred choice of game designing. Meant to make game development easier and allow quick arrival at results, the NGUI evolution is here to take gaming to another level!